script:
var LookAtTarget:Transform;
var damp = 6.0;
function Update ()
{
if(LookAtTarget)
{
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
}
//transform.LookAt(LookAtTarget);
}
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