Saturday, October 23, 2010

video #11

script:
var LookAtTarget:Transform;
var damp = 6.0;
var bullitPrefab:Transform;
var savedTime=0;


function Update ()
{
if(LookAtTarget)
{
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);

transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);

var seconds : int = Time.time;
var oddeven = (seconds % 2);

if(oddeven)
{
Shoot(seconds);
}
}
}
function Shoot(seconds)
{
if(seconds!=savedTime)
{
var bullit = Instantiate(bullitPrefab ,transform.Find("spawnPoint").transform.position ,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 1000);

savedTime=seconds;
}
}

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