script:
//Moving around
var speed = 3.0;
var rotateSpeed = 3.0;
//Shooting
var bullitPrefab:Transform;
//Dying
private var dead = false;
//Getting hit
var tumbleSpeed = 800;
var decreaseTime = 0.01;
var decayTime = 0.01;
static var gotHit = false;
private var backup =[tumbleSpeed, drecreaseTime, decayTime];
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(-96,4,-85);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}
{
if(tumbleSpeed < 1)
{
//we're not hit anumore.... reset & get back in the game!
tumbleSpeed = backup[0];
decreaseTime = backup[1];
decayTime = backup[2];
gotHit = false;
}
else
{
//we're hit! Spin our character around
transform .Rotate(0,tumbleSpeed * Time.deltaTime,0 Space.World);
tumbleSpeed = tumbleSpeed-decreaseTime;
decreaseTime += decayTime;
}
}
function OnControllerColliderHit(hit:ControllerColliderHit) //onTriggerEnter 1 collider
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
//substract life here
HealthControl.LIVES -= 1;
}
function LateUpdate()
transform.position = Vector3(-96,4,-85);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
@script RequireComponent(CharacterController)
function OnControllerColliderHit(hit:ControllerColliderHit) //onTriggerEnter 1 collider
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
//substract life here
HealthControl.LIVES -= 1;
}
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate (bullitPrefab,
GameObject.Find("spawnPoint2").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 6000);
}
}
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(-96,4,-85);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}
}
@script RequireComponent(CharacterController)
@script RequireComponent(CharacterController)
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